﻿using System;
using System.Runtime.InteropServices;

namespace Valve.VR
{
	// Token: 0x020007E3 RID: 2019
	public struct VREvent_TouchPadMove_t
	{
		// Token: 0x04002DF6 RID: 11766
		[MarshalAs(UnmanagedType.I1)]
		public bool bFingerDown;

		// Token: 0x04002DF7 RID: 11767
		public float flSecondsFingerDown;

		// Token: 0x04002DF8 RID: 11768
		public float fValueXFirst;

		// Token: 0x04002DF9 RID: 11769
		public float fValueYFirst;

		// Token: 0x04002DFA RID: 11770
		public float fValueXRaw;

		// Token: 0x04002DFB RID: 11771
		public float fValueYRaw;
	}
}
